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ARCHITECTURE

Architecture

6 articles on Architecture

Crossplay Breaks at the Party Screen Long Before It Breaks in Combat.
10 min read

Crossplay Breaks at the Party Screen Long Before It Breaks in Combat.

Players will forgive a little aim assist drama. They won't forgive spending 15 minutes trying to invite a friend on another platform and nev...

Lobby Systems: The Unsexy Infrastructure Every Multiplayer Game Needs
12 min read

Lobby Systems: The Unsexy Infrastructure Every Multiplayer Game Needs

Every tutorial teaches netcode. Nobody teaches you how to build a lobby that doesn't break when the host leaves, handles partial fills grace...

Multiplayer Game Architecture Explained: Client-Server, P2P, and Hybrid Models< 50ms
12 min read

Multiplayer Game Architecture Explained: Client-Server, P2P, and Hybrid Models

Every multiplayer game sits on one of three architectural foundations. Understanding the tradeoffs between client-server, P2P, and hybrid mo...

Matchmaking Systems: Elo, Glicko, TrueSkill, and the Science of Fair Matches< 30s queue
13 min read

Matchmaking Systems: Elo, Glicko, TrueSkill, and the Science of Fair Matches

Behind every "fair" match is a complex algorithm balancing skill, latency, queue time, and player satisfaction. Here's how matchmaking actua...

Dedicated Server Economics: What It Actually Costs to Run a Multiplayer Game< $0.30/player
13 min read

Dedicated Server Economics: What It Actually Costs to Run a Multiplayer Game

Before you launch your multiplayer game, you should know exactly what the server bill will look like at 100, 1,000, and 10,000 concurrent pl...

Anti-Cheat and Multiplayer Security: Protecting Your Online GameSecured
11 min read

Anti-Cheat and Multiplayer Security: Protecting Your Online Game

Cheating will destroy your multiplayer game faster than any bug or bad balance decision. Here's a practical security framework, from server ...